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Pikachu Blendspace

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Pikachu Firstly we changed the mesh of the third person character by opening the tpc blueprint and then we scaled it down to size and rotated it to the right direction. We then created a animation blueprint. We then assigned the animation blueprint to the third person character blueprint in order for the animation to work. Then we created a blend space 1D blueprint and changed the name of the horizontal axis tab to speed. After this we added the idle, walk and run animation in the order we wanted on the timeline, having the idle, walk and run where they would transition into each other. Then we added a state machine and called it locomotion and plugged it into the final animation pose. After creating the animation blueprint we set it up so we could get the speed from the third person blueprint. In this blueprint you need to create a variable called speed. Inside the state machine we create 3 states called idle/walk/run, falling and land. Click...